If you prefer to watch a video instead of reading the guide, feel free to do so. There is a playlist that covers
every trophy on my YouTube channel. If you'd like and subscribe or even become a member, it would mean a lot to
this channel!
Prologue
Before starting the game you can make the game a lot easier by changing some accessibility settings. There we
can enable automatically successful Don't Move events and single input QTEs. We can even select which button
we want to use as the single input. This is really helpful, because we want everyone to survive our first
playthrough.
The Prologue contains 2 interactables and one totem. Don't hurt the deer right at the beginning to work on
Blackwood Country.
I Know What You Did Last Year
Complete 'the Prologue'
Story-related. Pops naturally after playing through the Prologue.
Chapter 1
While playing is Sam we can collect another Totem and our first Mystery Man clue. Apart from that don't hurt
the squirrel or any of the birds for Blackwood Country and encourage Matt to watch Emily & Mike to
set up Lodge Fever.
Chapter 2
The second chapter is the first one with quite lot collectibles. At the end of this chapter your stats should
look like this: 8/36 Totems | 9/32 Mystery Man Clues | 3/10 Interactibles | 6/20 The Twins Clues | 1/27 1952
Clues. Whenever you interact with Josh during this chapter, be nice to him to work on We Need To Talk
About Josh.
Lodge Fever
Both Matt and Emily started separate confrontations in the lodge
To get this trophy it's important that Ashley encourages Matt to watch Mike & Emily
in the first chapter. We'll then get the chance to Challenge Mike and Defuse two situations afterwards,
which pops the trophy.
One Hour Selfie
Take a bad selfie with Jessica
During the second chapter we control Mike at some point. After going down the
stairs, Jessica wants him to take a selfie. Just make sure that Mike is not frame when you press
trigger.
Chapter 3
There is no trophy directly tied to the third chapter. But we have to work on Blackwood Country again
by comforting the deer, while playing as Mike and at the end there is a very important therapy session for
We Need To Talk About Josh, where we have to dislike Josh the most. Your collectibles stats after the
chapter should look like this: 11/36 Totems | 13/32 Mystery Man
Clues | 4/10 Interactibles | 9/20 The Twins Clues | 2/27 1952
Clues.
Chapter 4
Technically there is no trophy in this chapter. However we have to work on the trophy below during it and
never again afterwards. Your collectibles stats after the fourth
chapter should look like this: 14/36 Totems | 14/32 Mystery Man
Clues | 5/10 Interactibles | 9/20 The Twins Clues | 2/27 1952
Clues.
Drag Me Through Hell
Mike saved Jessica from an unknown attacker without failing a quick time event
After Jessica gets kidnapped we must follow her trail and always take the risky
routes while not failing any QTE. When Mike arrives in time and Jessica is still able to speak, you're
good to go. The trophy will then unlock during Chapter 9.
Chapter 5
We are not allowed to kick the wolf and must give him one of the bones from the box on the opposite side of
the entrance door. Your collectibles stats after the fifth
chapter should look like this: 18/36 Totems | 17/32 Mystery Man
Clues | 6/10 Interactibles | 10/20 The Twins Clues | 13/27 1952
Clues.
Saw That Coming
Mike sawed his fingers off with the broken machete
While playing as Mike in Chapter 5 you'll come across a waving hand that's obviously
a trap. Interact with the hand and try to open the trap twice before finally using the machete.
The Psycho Path
Sam or Ashley attacked the Psycho with a weapon
Towards the end of the fifth chapter we control Sam and enter the auditorium. Soon
after a chasing seqeunce starts we can choose between running away or throwing a vase. Thro the vase to
unlock this trophy.
When a Psycho Calls
Sam escapes from the Psycho
During the chasing sequence from The Psycho Path we must choose the Run
option as often as possible. At the end we must hide in the elevator shaft. To do so, pick Hide after
Sam falls down.
Chapter 6
At the beginning of the chapter we must stay calm and not hurt the deer for Blackwood Country and
They All Live. While controlling Emily on top of the tower we must pick up the flare gun and keep it
for Just Breathe later. When the tower collapses we control Matt and must jump to safety instead of
saving Emily to keep him alive. At the end of the chapter when we control Chris, don't shoot Ashley.
Your
collectibles stats after the sixth
chapter should look like this: 21/36 Totems | 25/32 Mystery Man
Clues | 8/10 Interactibles | 12/20 The Twins Clues | 13/27 1952
Clues.
Chapter 7
During the later portion of this chapter we must hide Emily while she is chased by the guy with the
flamethrower. Don't light the oil on the way. Hiding doesn't make a huge difference story-wise but it allows
to pick up a collectible that would otherwise be unreachable. In the final scenes with Chris always choose
the nice answers and disarm Mike to reach a good relationship status with Josh which is very important for
We Need To Talk About Josh.
Your collectibles stats after the seventh
chapter should look like this: 23/36 Totems | 32/32 Mystery Man
Clues | 9/10 Interactibles | 18/20 The Twins Clues | 16/27 1952
Clues.
Carnival of Solitude
Shake the Snow Globe
The Snow Globe is the ninth interactable we can collect. To shake it, we must shake
our controller. It can be found on a table right after we exit the first room of the chapter while
controlling Sam.
You Opened Their Eyes
The group found all the clues from the Mystery Man Clueline
Please refer to the video guide at the start of this guide to find all Mystery Man
collectibles. Every single
one of them has a timestamp so you don't have to watch all videos entirely.
Our Host
The psycho's identity was revealed
Story-related. Unlocks naturally during Chapter 7.
Chapter 8
To save some time later it is recommended to restart the checkpoint after unlocking the first trophy of this
chapter. Apart from that we must keep shooting the Wendigo at all 4 occasions while it's chasing Chris for
They All Live. For We Need To Talk About Josh it is pivotal to select "They Hurt Me" and "I'm
So Sorry" in the therapy session of this chapter.
We Need To Talk About Josh.
Your collectibles stats after the eighth
chapter should look like this: 25/36 Totems | 9/10 Interactibles | 18/20 The Twins Clues | 22/27 1952
Clues.
Just Breathe
Emily or Matt used the flare gun to successfully defend themselves against an
attacker
Assuming that Emily kept the flare gun in chapter 6, we just need to succeed all
QTEs and stay on the conveyor belt to be able to use it. Quickly shoot the Wendigo to pop the trophy.
Exit to the main menu right after it popped to save some time with the next trophy.
Talk to eM
Emily slapped Ashley after the truth was revealed
The prerequisite for this trophy is that Emily gets bitten by the Wendigo at the
beginning of Chapter 8. If you followed the guide so far, she has the flare gun to avoid the bite.
Luckily there is an easy solution for this. Just fail at least 2 QTEs before staying on the conveyor
belt, this way Emily won't draw the flare gun at all.
After the sequence with Chris, the group
will gather in the basement. Down there don't shoot Emily while controlling Mike and tell the truth as
Ashley after she read the book.
Chapter 9
To unlock They All Live at the end of the next chapter, make sure that Chris doesn't stay behind. When
you investigate the voice, don't interact with the trapdoor. Drag Me Through Hell unlocks naturally
here if Jessica survived Chapter 4.
Your collectibles stats after the ninth
chapter should look like this: 32/36 Totems | 10/10 Interactibles | 18/20 The Twins Clues | 27/27 1952
Clues.
The Fateful Descent
The group found all the clues from the 1952 Clueline
Please refer to the video guide at the start of this guide to find all 1952
collectibles. Every single
one of them has a timestamp so you don't have to watch all videos entirely.
Patient Sematary
Mike picked up the odd figurine
The odd figurine is a chess piece that can be found in chapter 9 shortly after
blowing up a barrel as Mike. This is also the tenth and final interactable for It's Shining.
It's Shining
Find all the new interactables across Blackwood Mountain
Please refer to the video guide at the start of this guide to find all
Interactables. Every single
one of them has a timestamp so you don't have to watch all videos entirely.
The Skillful Wolf Man
Mike kept the wolf alive throughout the Sanatorium
Given that you didn't kick the wolf and fed it a bone during Chapter 5, you'll be in
a position to unlock this trophy during Chapter 9. To keep Wolfie alive we must be successful in all
QTEs while fighting off the Wendigos, blow up the walkway instead of shooting the two chasing Wendigos
and choose to barricade the door during the second chase. This trophy is also the last puzzle piece for
Blackwood Country, but it only pops after Chapter 10.
An American Survivor in Canada
Mike successfully escapes the Sanatorium in Chapter 9
Shortly after Wolfie is safe, Mike has to fight off two Wendigos. But instead of
shooting them, we must shoot one of the barrels to blow up the Sanatorium. Doing so unlocks this trophy.
Shooting the Wendigos until Sam rescues Mike doesn't pop the trophy.
Chapter 10
In the final chapter of the game we need to find two more twin clues and four totems to unlock the remaining
collectible-related trophies.
The Tale of The Two Sisters
The group found all the clues from the Twins Clueline
Please refer to the video guide at the start of this guide to find all
Twins Clues. Every single
one of them has a timestamp so you don't have to watch all videos entirely.
An Omen?
The group found all 36 totems on the mountain
Please refer to the video guide at the start of this guide to find all
Totems. Every single
one of them has a timestamp so you don't have to watch all videos entirely.
They All Live
All eight friends survived until dawn
Chapter 2
- When controlling Mike, we act heroically and jump down to Jess.
Chapter 4
- While rescuing Jessica as Mike, we always choose the “Risk” path and successfully complete every
Quick Time Event.
Chapter 5
- When entering the chapel as Mike, we avoid kicking the wolf.
Chapter 6
- We remain calm and avoid harming the deer with Matt and Emily.
- As Matt, we jump to safety when the tower collapses.
- At the chapter’s end, we do not shoot Ashley.
Chapter 7
- With Emily, we refrain from throwing a fire when the option arises in the mines.
Chapter 8
- In every encounter, Chris shoots at the Wendigo when possible.
- As Mike, we do not shoot Emily.
Chapter 9
- As Ashley, we remain with Chris whenever given the option.
- As Ashley, we can investigate the voice, but we do not interact with the trap door and simply
walk past
it.
Chapter 10
- As Sam, we ensure to pick up The Twins Clue 20 – Scrawled Journal.
- As Matt, we hide with Jessica, avoid failing the Don’t Move Event, and then hide again.
- As Sam, when presented with the choice to save Mike or activate the switch, we save Mike. In all
other cases, we choose to hide whenever possible.
Blackwood Country
The group respected the wildlife of the mountain
Prologue
- We must not fail the "Don’t Move" event involving the deer at the beginning.
Chapter 1
- We avoid shooting the squirrel at the shooting range.
- We must not hit the bird with a snowball during the snowball fight.
Chapter 3
- As Mike, we comfort the injured deer and refrain from killing it.
Chapter 5
- As Mike, we avoid kicking the wolf inside the chapel.
- We feed the wolf with bones found in the box on the opposite side of the entrance door.
Chapter 6
- At the cliff, when controlling Matt, we choose not to attack the deer.
Chapter 9
- As Mike, we keep the wolf alive during the sanatorium section.
- We must succeed in all Quick Time Events to ensure the wolf’s survival.
- At the end of the first chase, we shoot the barrel instead of the Wendigos.
- During the next chase sequence, when given the option, we choose to barricade rather than
escape.
The Cabin in the Blackwoods
Complete a full playthrough of Until Dawn
Story-related. Unlocks naturally after we finished the story for the first time.
We Need To Talk About Josh
Achieved the best ending for Josh
There are multiple ways to achieve this, either by giving certain answers during the
therapy session or by always acting friendly and respectful whenever we interact with Josh. Here are the
most important parts from my experience:
Chapter 4
- At the saw trap, we choose to save Josh instead of Ashley. This decision does not lead to her
death at this
point, so there is no risk.
Chapter 7
- When guiding Josh to the shed with Mike and Chris, we consistently select the kind dialogue
options when speaking to Josh and disarm Mike in the shed.
Chapter 10
- We must pick up The Twins Clue 20 – Scrawled Journal.
- Ensure that every character survives until the end of the game.
Therapy Sessions with Dr. Hill
- There are multiple therapy sessions throughout the game at the end of each chapter. The first
two sessions don't seem to make a difference. From the third on we make the
following choices for each session:
-
Session 3:
- “Yes, I do”
- “I value Loyalty”
- “I value Loyalty”
-
Session 4:
- I prefer Sam
- I prefer Matt
- I prefer Chris
- I prefer Jessica
- I prefer Emily
- I prefer Ashley
- I dislike Josh
-
Session 5:
- “No, it’s not”
- “What do you want?”
- “You’re freaking me out”
- “You don’t exist”
-
Session 8:
- “They hurt me.”
- “I’m so sorry”
2nd Playthrough
Finishing the story for the first time gives us access to chapter select. That allows us to take care of the
following trophies without having to do a complete playthrough again.
Fatal Destination
Despite Dr. Hill's warning, you tried changing the past
We start our second playthrough by selecting the Prologue. The trophy pops naturally
as soon as we get back to the first therapy session.
Nightmare on Ash Street
Ashley hesitated and failed to let Chris inside in time
To start working on this trophy we can use chapter select to begin our playthrough
from Chapter 6. From there play all the way to the end of the chapter as you like. The only important
thing is that Chris "shoots" Ashley to close out the chapter. This disturbs Ashley so badly that she
won't open the door for Chris when successfully escaped the Wendigo in Chapter 8, thus unlocking this
trophy.
You Let The Wrong One In!
Ashley or Chris opened the trap door
In Chapter 9 Ashley can investigate a voice or rejoin the group. For this trophy we
want to investigate the voice and this time interact with the trapdoor.
Only Others Left Alive
Matt and Jessica were the only ones to survive until dawn
Chapter 8
- Emily can die here in multiple ways. The fastest method is by not pulling the lever in the
elevator.
- Chris dies due to Nightmare on Ash Street.
Chapter 9
- Ashley dies due to You Let The Wrong One In!.
Chapter 10
- Josh dies, when we don't pick up The Twins Clue 20 – Scrawled Journal.
- We keep Matt and Jessica alive like we did for They All Live.
- Sam and Mike die by failing two Don't Move events with Sam inside the cabin.
3rd Playthrough
Third playthrough sounds way more tedious than it actually is. We can just reload Chapter 10 via "Episodes"
and finish the job :)
This Is THE End
Nobody survived until dawn
If you followed this guide to this point, you'll probably know what to do. If not,
please refer to Only Others Left Alive. The only difference to the referred trophy is the outcome
for Matt and Jessica. When the first choice appears, where we hid during the first two playthroughs, we
don't make a choice and let the timer run out. This will seal their fate. The trophy then unlocks after
failing the Don't Move events with Sam again.
A Symphony of Horror Trophies
You collected all Gold, Silver and Bronze trophies in Until Dawn