Little Nightmares 3

Trophy Guide & Roadmap

If you prefer to watch a video instead of reading the guide, feel free to do so. There is a playlist that covers every trophy on my YouTube channel. If you'd like and subscribe or even become a member, it would mean a lot to this channel!

Chapter 1 - Necropolis

In this first chapter we have to deal with a scary baby, that is also the key element for Peekaboo, the only difficult trophy of Necropolis.

Hello?
You can always call on me
Just press 50 times during a playthrough.
Guiding Hands
We're connected, you and I
By holding near our partner, we can start holding hands. Doing this for 5 minutes unlocks this trophy. It is cumulative, so we don't have to hold hands for 5 minutes straight.
The Windy City
Just don't open it indoors
Shortly after getting the umbrella, we have to drop off a ledge and open it to land safely. This is the first of many places where we can earn this trophy. It is awarded, when we take the risk to open the umbrella shortly before we hit the ground.
Bullseye
You gotta aim high
Playing as Low, the character with the raven mask, we have to shoot our bow 50 times at enemies, ropes, jars and something similar. This can be done in Chapter 1 alone, because there are many jars and vases we can destroy. All ravens we need to shoot for Birdbrained also count towards this.
Birdbrained
Always ruffling feathers
For this to unlock, we need to shoot our bow at 11 crows before they fly off. The chapter features at least 15, just make sure to keep your distance.
Toybox
Playtime's over now
We need to collect at least 5 dolls in every chapter. This is the trophy for those in Chapter 1. The video of this chapter shows all of them and they have timestamps as well.
Peekaboo
There's a twinkle in that eye
Probably the hardest trophy of this chapter. We are not allowed to die or reload checkpoints during our encounters with the baby. There are 6 of them and it's either about running away from it or staying out of it's sight. There is one scripted event, where it catches us and throws us away, so don't worry when that happens.
Child's Play
You're not rattled that easily
Unlocks naturally at the end of chapter 1.

Chapter 2 - Candy Factory

The second chapter forces us to deal with a scary old lady. This time, there is no difficult trophy.

Unsavory Delicacies
Rotting from the inside, delicious on the outside
After a chase sequence we'll end up breaking through a pipe and falling into a heap of candy. Take three pieces of candy and throw them through the vent on the right side. They'll end up on the other side of the vent when you climb in there. Now take all three of them and through them into the bugs.
Another One in the Bag
Nothing but net (profits)
About midway through the chapter we'll come across an elevator that needs two fuses. The right path leads into a room with a basketball lying on the floor. Make sure to take this with you before using the elevator to get to the upper level. Once you made your way up, take the basketball to the left side and channel your inner Steph Curry ;)
Candy Shop
Sweets for my sweet
We need to collect at least 5 dolls in every chapter. This is the trophy for those in Chapter 2. The video of this chapter shows all of them and they have timestamps as well.
Unsupervised
Survived the most pressing of situations
Unlocks naturally at the end of chapter 2.

Chapter 3 - Carnevale

Carnevale sends us to a fair where we have to deal with aggressive puppets and by far the most collectibles of a single chapter.

Light or Flight
Look on the bright side
Unlocks naturally a short while after the beginning of chapter 3, when we pick up the flashlight.
Capital Punishment
You're heading for a shock
Right after picking up the flashlight and unlocking Light or Flight, we need to shoot a button to our left. After that, squeeze through the wall to end up in a big room without power. On the left side is a ladder we can climb up. On top is another button we need to press by shooting at it. This will trigger a guillotine and behead a teddy bear, which unlocks the trophy.
Stay Tuned
Are you taking notes?
Shortly after the room where we unlocked Capital Punishment, we need to climb up a shelf full of bottles, a bathtub and a chain. Exiting this room on the right leads to a doll, exiting it to the left leads to a dark corridor. In this corridor we need to take the far right door to enter a room with a piano. If you played Little Nightmares 2, you'll know what to do: Jump on the keys of the piano and run around until the trophy pops.
Home Sweet Nome
Ready or not, here I come
For this trophy we need to hug 6 nomes by pressing while standing close to them. There are only six huggable little guys with big white hats. If you're looking for their exact locations, check out my video for Chapter 3, each one has a timestamp :)
Aim Low (and Alone)
Win a prize every time
A bit later than halfway through Chapter 3 we come across a shooting range. The order in which the targets pop up is randomized, but the positions stay the same. To unlock this trophy, we must score 9 lights. We get one, when we shoot a target with a triangle/nome on it and when we avoid to shoot a target with a person on it.
Token Gestures
You hit the jackpot
We need to collect at least 5 dolls in every chapter. In Chapter 3 we need to pick up 10. If you're looking for their exact locations, check out my video for Chapter 3, each one has a timestamp :)
Delivery Feed
From store to (cage) door
Our biggest adversary of this chapter will capture us eventually, which is part of story. Shortly after freeing ourselves, we come across a kitchen. There we can pick up a sausage that's lying right in front of the fridge. Take it to the next room and hand it over to the boy in the cage.
Omnipresence
Far or near, she can make us fear
The third collectible-related trophy of Chapter 3 wants us to destroy 10 statues that resembles the Lady of Little Nightmares I. If you're looking for their exact locations, check out my video for Chapter 3, each one has a timestamp :)
Showstoppers
The show cannot go on
Unlocks naturally at the end of chapter 3.

Chapter 4 - The Institute

The Institute is already the final chapter of the game. This chapter contains the most difficult trophy of the game Hand-Eye Coordination, which is pretty similar to Peekaboo.

Illuminating Experiences
The gift of second sight
Unlocks naturally early in chapter 4, after picking up the illuminating doll.
Filed Away
Nothing left in the medicine cabinet
We need to collect at least 5 dolls in every chapter. This is the trophy for those in Chapter 4. If you're looking for their exact locations, check out my video for Chapter 4, each one has a timestamp :)
Loose Threads
Little shapes of big things to come
This should unlock together with Filed Away, assuming you collected all dolls of the previous chapters. The trophy is awarded for collecting all 25 dolls of the game.
Institutionalized
The Kids Aren't Alright
If you played Little Nightmartes 2 you may remember little ghosts of kids that dissolved when we walked up to them. We need to find all six of these hardly visible ghosts in Chapter 4. If you're looking for their exact locations, check out my video for Chapter 4, each one has a timestamp :)
Hand-Eye Coordination
You've stayed at arm's length
We encounter the boss of Chapter 4 four times. Three times he and his hands chase us and the final time we have to "fight" it. During all these encounters we mustn't be hit. Whenever we reload a checkpoint whether manually or caused by a death, we have to replay the entire chapter. One way to make it easier is by uploading a backup save to the cloud, right before or after we get through one of these sequences.
Spiral Out
A twisted mind unraveled
Unlocks naturally at the end of Chapter 4.
Low-Spirited
The real memories are the friend you made along the way
This is mutually exclusive to From Nowhere, With Love. To earn it, we must complete all 4 chapters as Low, the character with a bow and a white raven mask.

Playthrough #2

After completing the story for the first time, we have to complete every chapter with the other character.

Spanner in the Works
I can be quite handy when I want to be
This should come naturally while playing every chapter with Alone. Everything we destroy by using the wrench counts towards this. If you want to get this done quickly, you can destroy all jars in an area and reload the checkpoint. The jars will then respawn which means you can keep destroying them until the trophy pops. There is a short corridor in Chapter 1 after we need to drop through a hole to get away from the baby.
From Nowhere, With Love
...But to be is to have been
To unlock this trophy we have to finish every chapter with Alone, the character with the wrench.
Special Connection
There is no bond as strong as this
We need to complete Chapter 4 in co-op mode. Both players must be friends in the PSN to start a session together. In addition to that, they have to be on the same platform as there is no cross-gen support. It’s possible to be invited by another player who has Chapter 4 already unlocked, even without prior game progress. Completion of earlier chapters in co-op is not required, simply finishing Chapter 4 together is sufficient for the trophy to unlock.

To save time, progress your second playthrough until you finish Chapter 3. Then, play Chapter 4 in a Multiplayer session to unlock this trophy together with From Nowhere, With Love.
Mastery of The Spiral
Keep on turning