Killer Frequency

Trophy Guide & Roadmap

If you prefer to watch a video instead of reading the guide, feel free to do so. There is a playlist that covers every trophy on my YouTube channel. If you'd like and subscribe or even become a member, it would mean a lot to this channel!

Playthrough 1 - Nobody survives

Do a blind playthrough before attempting this to enjoy the game properly. Use this playthrough to take care of all trophies that may cost time during our second playthrough.

Sound Blaster Master
Play a sound on the soundboard during a call
Combine it with Dead Air, whenever a caller asks you a question, press a button on the soundboard on the right side of the sliders.
Dead Air
Don't respond when prompted for 30 seconds
Right at the first dialogue prompt with Leslie or whenever you like, just don't select an answer for 30 seconds.
A Word from our Sponsors
Play all radio ads during the course of the night
This trophy requires us to play 4 different ad tapes in their entirety. There are three designated ad breaks, but you can play them at anytime you want, even during dialogues. Three tapes are available from the start. The fourth tape is on one of the desks in the same room where we have to pick up the fax.
Let Me In
Gain access to the station after being locked out
After talking to the teenagers, Dawn calls us for a second time and requests a special song. To get the correct record, we have to leave the building. To get back into the building we then have to solve a little puzzle with th fuse box near the record. There are fuses with different number scattered around the small outside area. Just install 4 of them so the sum of their numbers equals seventy, for example 30+30+5+5
Fridge Horror
Place the mannequin head into the fridge
Right after Let Me In we have to enter a hidden room that belongs to the janitor. Pick up the key and the mannequin head and move back up. Before making your way back to our room, make a little detour to the kitchen and place the head inside the fridge.
Complete Discography
Collect all hidden records around the station
The game features 4 hidden records, two are story-related and not really missable.
  1. Under the receptopn desk.
  2. On the shelf near the tv in the kitchen.
  3. On a mattress in the back alley.
  4. In the middle drawer near the sixth tape for From BEyond The Grave.
From Beyond The Grave
Uncovered Clive's Research
This is an unmissable part of the story. When Peggy asks us to go back into the basement, walk back to the hidden room, where we picked up the mannequin head to find another key. That allows us to enter a new area. Enter it and play the tape you find in this room. After that we have to find and play 6 more tapes. Near every tape recorder there will be a polaroid showing the area of the next recorder. Make sure to pick up the documents at tape recorders #2 and #5 as well. After picking them up once you can just drop them again and leave them on the floor. Once we collected all of it, we can return to the room of the first tape and interact with the intercom for a long dialogue at which end the trophy should pop.
Disc Jockey
Play all records during the course of the night
As soon as Complete Discography unlocks, we can deal with this trophy as well. Just play each of the 12 records at least once.
Master of Unlocking
Unlock all doors in the station
Unlocks naturally as part of the story.
Let There Be Light
Restore power to the station after the blackout
After dealing with Jason Parker we have to go to the basement again as part of the story and restore the power. Unmissable.
Killer Frequently
Nobody survives The Whistling Man
I list all important answers to make sure the Whistling Man gets all targets:
  1. Deputy Martinez
    • "Take the Baton"
  2. Sandra Sharpe
    • "Unscrew the steering column."
    • "Strip the Blue and Red wires and twist them together."
  3. Maurice Russell
    • After returning from the fax, choose: "I lost it..."
    • "Can you send it again?"
    • Ignore the second fax.
    • Use the left-most call button again.
    • "Can you send it again?"
  4. Virginia Sullivan
    • Order food from either Grilling Spree or Chalupacabra.
  5. Eugene Stine
    • "Go forwards!"
    • "Go backwards!"
  6. Murphy
    • Send Jericho to rescue Murphy.
  7. The Teens
    • Roof climber → Kyle
    • Lock picker → Scott
    • Decoy runner → Seth
    • Actor to lure the killer → Cynthia
    • Getaway driver → Tammy
  8. Chuck Brody
    • Do not choose Chuck Brody or the Gas Station.
  9. Roller Ricky
    • Choose "Give entry code" to let Dawn inside.
  10. Jason Parker
    • "Take the knife out."
    • Open Reggie's safe and pick up the floppy disk of Bradley or Barbara to read their file.
    • "Elevate Jason's wounds."
    • "Replace the bandage."
    • Call Brad or Barbara.
  11. Teddy Gallows Jr.
    • Without survivors, Teddy won't survive either.
  12. Peggy Weaver
    • Without survivors, Peggy has no chance to survive.
  13. Forrest Nash
    • Can't survive if everybody above dies.
The End?
Reach the end of Whistling Night
Unlocks naturally for finishing the story for the first time.

Playthrough 2 - Everybody survives + Speedrun

For Forrest Dash we have to successfully save everybody and finish the game in less than 4 hours. This time limit is very generous as it is easily possible to finish it in less than 3.5 hours if you know all the right dialogue choices. You'll find all of them below.

A Shocking Turn of Events
Deputy Martinez survived The Whistling Man
  • "Find another set of keys?"
  • "Check Sheriff Matthews?"
  • "Lock the doors!"
  • "Take a police cruiser!"
  • "Take Sheriff Matthew's gun?"
  • "Can you see any other weapons?"
  • "Take the Taser"
  • "Leslie! What's happening?"
  • "Drive!"
Keep Talking and Nobody Dies
Sandra Sharpe survived The Whistling Man
  • "Put the screwdriver in the ignition and twist clockwise."
  • "Unscrew the steering column."
  • "Tell me exactly what you see."
  • "What's the serial number on the steering column?"
  • "Strip and twist together the Red and Yellow wires."
  • "Strip the purple wire and brush against the twisted wires."
Game Over
Maurice Russell survived The Whistling Man
  • "Call the kitchen."
  • "Go to the archives."
  • "I'm sure."
  • "Can you lock him in a room?"
  • "Use a radio?"
  • "Maurice, turn the volume down!"
  • "Call the boardroom."
  • "I'm sure. Make the call."
  • "I'll impersonate Mr. Russell."
  • "Hide in your cabinet."
Don't pick any timed choices, instead let Maurice execute the plan.
Somebody Order a Savior?
Virginia Sullivan survived The Whistling Man
  • "Yes. I'm ready."
  • "Yes."
  • "Call Ponty's Pizza."
  • "FRAT MAN CALLING."
  • "Garlic bread!"
  • "This is an emergency."
  • When they ask you to play a record, play The Flow.
Child of the Corn Maze
Eugene Stine survived The Whistling Man
  • "Go left!"
  • "Go backwards!"
  • "Go left!"
  • "Go right!"
  • "Go right!"
For Fernando!
Murphy survived The Whistling Man
  • Call Katherine.
  • "See anything Murphy?"
  • "Katherine - Recycling!"
  • "Katherine, go to the crusher!"
  • "Henderson!"
Not So Stupid Teens
All Teens (except Jimmy) survived The Whistling Man
  • Heather
  • Jennifer
  • Hot David
  • Lisa
  • Chad
An Explosive Escape
Chuck Brody survived The Whistling Man
  • "I'm ready"
  • "Let's do this!"
  • "Chuck Brody"
  • "The Gas Station."
An Alarming Development
Roller Ricky survived The Whistling Man
"Give alarm test activation code".
Jason Lives
Jason Parker survived The Whistling Man
  • "Don't touch the knife."
  • "We need to secure the knife."
  • "Use the cleaning rags"
  • "Could somebody nearby help?"
  • Safe code 1107
  • John Hedges Floppy disk in the upper left corner.
  • "I think I know who to call."
  • "He's going into shock."
  • "Elevate Jason's legs."
  • "Apply an additional bandage."
  • "Be strong for Jason."
  • "Call John Hedges"
  • "This is a medical emergency!"
Took a Swing for Teddy Gallows
Teddy Gallows Jr survived The Whistling Man
After finding Clive's research, we call Virginia and Sandra to get more information about the Whistling Man. To get the most of these conversations, pick the following answers: Virginia:
  • "Clive."
  • "Why so certain?"
  • "It's okay."
Sandra:
  • "That sounds nice."
  • "You found the body."
  • "It's okay."
  • "Sure."
  • "Of course."
Teddy (after turning the power back on):
  • "I'll do it."
  • "I can do that."
  • "Do you want to die?"
  • "Whistling night, right?"
  • "No. Ricky didn't know."
  • "Just a prank?"
  • "Who was it?"
  • "How do you know?"
  • "Then why the cover up?"
  • "He wasn't a blip."
  • "Answer the question."
  • "You've been through hell."
  • "The School Gym!"
  • Pick up the birthday card to your left.
A Tale of Two Sisters
Peggy Weaver survived The Whistling Man
See Took a Swing for Teddy Gallows.
The Man, The Myth, The Scream
Forrest Nash survived The Whistling Man
See Took a Swing for Teddy Gallows.
Not All Talk
Save all Whistling Man Targets
Just follow the answers of the single trophies, above.
Forrest Dash
Finish the game in under 4 hours with all callers surviving
For most of the calls we don't have to pick up the items to solve the puzzles. Just follow along the answers of the trophies above and you should be fine. The games can easily be finished in less than 3.5 hours if you know what to do in the alley and the basement from your previous playthrough.
Certified Platinum
Obtain all Trophies