If you prefer to watch a video instead of reading the guide, feel free to do so. There is a playlist that covers
every trophy on my YouTube channel. If you'd like and subscribe or even become a member, it would mean a lot to
this channel!
Introduction to time skipping
To speed up gameplay and trophy progress, we can adjust the PS5/PS4 system clock manually:
- Go to Settings -> System (PS5) -> Date and Time -> Set Manually -> Change the Date or Hour to a future value.
- Avoid setting the time backward, as this can freeze the game.
- This method works while staying in-game and is effective both online and offline.
- By changing the time, game progress updates instantly without needing to exit to the main menu.
- While viewing our Vault, we can press the PS Button to access settings and adjust the time, causing all
tasks to complete immediately.
- This allows leveling Dwellers to 50 quickly, maxing their stats in training rooms and fast-forwarding
Quests and Wasteland explorations.
- The console correctly records trophy timestamps even when the date is set far in the future, so our trophy
history remains accurate.
- Playing online while using this method grants caps bonuses for each day skipped, and after 7 days, a
lunchbox that can contain legendary items.
- It's advised to back up your save data periodically.
Step 1 - Building a balanced Vault
Before we start sending any of our dwellers to quests we need to create a solid vault, that never stops
working. When the tutorial wants us to create a power generator, build it below the ground floor to
maximize the efficiency of this room. Keep adding new dwellers to your vault until you are allowed to
build an Overseer's Office.
Atom Splitter
Merge 3 Power Rooms
When we place three Power Generators directly next to each other, they will
automatically combine into a larger unit. For rooms to merge, all of them must have the same upgrade
level.
Dine and Dash
Merge 3 Food Rooms
When we place three Diners directly next to each other, they will automatically
combine into a larger unit. For rooms to merge, all of them must have the same upgrade level.
Project Purity
Merge 3 Water Rooms
When we place three Water Treatments directly next to each other, they will
automatically combine into a larger unit. For rooms to merge, all of them must have the same upgrade
level.
Mattress Stuffer
Collect 1000 caps
Caps are the currency of Fallout Shelter. We earn some by rushing rooms,
completing quests or objectives and by finding the guy that hides in our vault from time to time.
It's impossible to get to the platinum without reaching a total of 1000 caps.
Step 2 - Building Training Rooms and completing the first quests
The game features different training rooms, we can install in our vault to increase our dwellers
S.P.E.C.I.A.L. stats, which in return make quests easier and productions more efficient. Here are the
effects that matter the most to us:
Strength (Weight Room)
- Higher speed at which Power Generator and Nuclear Reactor rooms produce power.
- Our dwellers take less damage while exploring the Wasteland and can open more containers in the
Wasteland.
Perception (Armory)
- Increases the production speed of Water Treatment and Water Purification rooms.
- Slows down the critical hit indicator during Quests, making hits easier.
Endurance (Fitness Room)
- Speeds up Nuka-Cola Bottler production for both food and water.
- We gain more Hit Points on each level-up.
Charisma (Lounge)
- Makes Radio Studios and Living Quarters more effective.
Intelligence (Classroom)
- Improves the effectiveness of Medbays and Science Labs.
- We have a better chance of finding Stimpaks and RadAway while exploring.
Agility (Athletics Room)
- Speeds up production in Diner and Garden rooms.
- We fire more shots before enemies can retaliate.
Luck (Game Room)
- Increases the chance production rooms yield caps in addition to their normal rewards, including
extra caps for successful Room Rushes.
- Improves the success rate of Room Rushes.
- We have a better chance of finding high-quality items while exploring or questing.
- Accelerates the Critical Hit meter fill speed.
With 20
dwellers in our vault we can build the Overseer's Office. Building it triggers the first quest that
serves as a tutorial.
Hard Work is Happy Work
Successfully complete 50 Room Rushes
We initiate Room Rushes by selecting a room and pressing Up on the D-Pad.
Before confirming, we can view the incident rate to decide whether or not to proceed. Rushes are
only possible in rooms that produce ressources or medicine.
- When a Room Rush is successful, our Dwellers receive experience points and we earn bonus
caps in addition to the usual reward.
- If the rush fails, an incident occurs, such as a fire or a roach infestation, that must be
handled.
Vault-Tec Architect
Build 25 rooms
Please refer to Vault-Tec Engineer.
Better Settler
Level up a dweller from Level 1 to 10
Please refer to Overseer.
Weaponsmith
Craft 10 Weapons
We can begin crafting weapons after constructing a Weapon Workshop. This
facility becomes available once our Vault population reaches at least 22 Dwellers. To craft a weapon
we must have the necessary materials for the chosen blueprint. Materials can be found during quests
or by scrapping weapons and outfits.
A Vault For My Vault
Collect 10,000 Caps
Earning 10,000 Caps is just a matter of time. It'll happen naturally way before
we reach our twentieth mission, especially when we decide to take care of the 50 Room Rushes early
on.
Wasteland Wanderer
Complete 10 Quests
Unlocks naturally after our dwellers return from their tenth successful quest.
Recommended quests to start with are "Broadsides", "Can’t stop the signal", "Headshots", "A Map to
the Stars", "Target Practice", "The Path of Paula Plumbkin", "A Thirst for Adventure", "First Down"
& "Second-Stringers".
Step 3 - Automated Vault & Raider Attacks
Our goal during this step is to fully automate our vault so that we can deal with Raider Attacks while
being AFK. For this to happen, we need 3 Mr. Handys. Two of the quests listed for Urban Ranger
have one as guaranteed reward. The other one is completely luck-based and can either appear in a Game
Show Gauntlet quest, a lunchbox or an objective. In my experience, Game Show Gauntlet is your best bet.
It is a reoccuring weekly quest. Hold your number of dwellers at 30 or below until you got Get Off My
Lawn.
You're Fired!
Kill 10 Quest Bosses
This one pops naturally over the course of 100 quests. Boss enemies are
visualized with a red skull next to their health bar. They deal more damage than normal opponents
and have more health. Other than that they aren't special.
Enemy of the Wastes
Kill 500 enemies on Quests
This happens naturally during our 100 quests as well. It is recommended to visit
every room, as long as your crew has enough health and stimpaks, to find more weapons, theme pieces,
outfits etc. Doing so should unlock this trophy before completing your 30th quest or shortly after.
Urban Ranger
Complete 30 Quests
Recommended quests are these in the shown order: "Third and Goal", "The (Thinly
Veiled) Plot Thickens, "Collateral Murder", "The Cat Burglar", "Gameshow Gauntlet", "Paula's in a
Pickle!", "Into Vault 333!", "Tankbusting", "Return to Vault 333", "All Sales Final", "Truth Among
the Ashes", "Overrun", "Thyme is Money", "Powered Up!", "The Road to Vaultopolis", "The Vault-Tec
Vantage", "The Quest for Vault 525", "Playing Politics", "Game Show Gauntlet", "Nubbed from
Nuka-World", "Bug Hunt", "Whack-A-Mole", "Aim for the Head!", "Rock Them Like A Hurricane", "The
Most Dangerous Game", "12-Point Buck".
Added to the ten from Wasteland Wanderer,
you'll end up with 36, but I put them here because "12-Point Buck" rewards us with a Mr.Handy and
this is pivotal for this chapter of the guide.
Higher and Higher
Level up a dweller from Level 1 to 25
Please refer to Overseer.
Get Off My Lawn
Successfully stop 50 Raider Attacks
Probably the most annoying trophy, because not even time skipping helps with
this. Raider Attacks are a random incident. As long as we keep our number of dwellers below 31 there
is a 33% chance for a Raider Attack. The other two incidents at this point are Vault Fire and
Radroach Infestation. An incident happens randomly 5-27 minutes after another has ended.
If you have
3 Mr. Handys, assign them so that they can collect Power, Water and Food from the three rooms you
built for the first three trophies of this guide. They will take care of your vault and keep it
running. Assign your two best soldiers to the vault door and equip everyone who works on the ground
floor with your best weapons and outfits. With this setup they will defeat the raiders without any
problems, which means you can let your console run overnight to make progress. Just take a look
every 6-8 hours, in case one of your Mr. Handys exploded. If that happens, repair it for 2.000 caps.
Step 4 - Vault Expansion & 60th Quest
After dealing with the necessary Raider Attacks we can finally expand our vault again and get even more
quests done.
Big Pharma
Collect 100 Stimpaks and 100 RadAway on Quests
This is another one of those trophies that should pop naturally during our 100
quests. Aside from weapons, theme pieces, blueprints, outfits and junk, we can find Stimpaks and
RadAways. To unlock this trophy trophy we need to pick up 100 of each.
Smooth Talker
Make 25 Dialogue Choices on Quests
You'll come across many dialogue choices during your quests. The chosen answer
doesn't matter. You may earn this during step 3 already, if you need more Game Show Gauntlets to get
another
Mr. Handy. However it pops naturally on our way to Legend of the Wastes.
Fashionista
Craft 10 Outfits
We can start crafting outfits after building an Outfit Workshop. It becomes
available when we accomodate 32 dwellers. To craft an outfit
we must have the necessary materials for the chosen blueprint. Materials can be found during quests
or by scrapping weapons and outfits.
Prepared For The Future
Make 25 Babies
The most effiecient way to increase our Vault population is by pairing a male
Dweller with a female
Dweller in the Living Quarters. When they spend time together and have high charisma stats, they
will eventually start dancing and move out of
view. After a brief period, the female Dweller will reappear, visibly pregnant. Three hours later, a
new Dweller will be born. The newborn will need another three hours before becoming eligible
for work.
Pairing Dwellers from the same family tree does not result in pregnancy; the game prevents
this from happening. However, a male dweller can share the living room with three different women at
the same time.
Paint 'n Elbow Grease
Collect all Fragments of a Theme Recipe
Please refer to Interior Designer.
Survivalist
Complete 60 Quests
Here are 24 recommended quests to complete after those from Urban Ranger:
"Gobble Gobbler!", "The Door Buster", "Who's Carving the Turkey?", "A Delicious Trail of Danger"
Start, "The Last Gobble!", "Boogie Woogie Bugle Boy", "Clearing a Path", "In Hot Pursuit", "Stop the
Presses!", "Playing Catch-Up", "Friendly Settlement!", "Pet Peeve", "Taking Out the Trash", "A
Refreshing Rescue" , "The Mysterious Disappearing Spuds", "Radroach Roundup", "The Spreading
Blight", "Fons Vivus", "The Night Watch", "Our Cups Runneth Over...With Failure, "Spear Fishing",
"The Red Rocket Reveal!", "The Shadow Wolf", "Vaultopolis Awaits!".
Vault-Tec Engineer
Build 50 rooms
This should happen naturally on our way to Home Sweet Home, given that be
keep building multiple living and storage rooms to deal with rising numbers of dwellers and junk. We
don't have to build 50 single rooms, just build something on 50 different tiles.
Step 5 - Final Steps to Platinum
At the beginning of the final step we focus on getting the remaining quests done. Once we have those and
the 100 objectives completed it's time to create a backup save and use the time skip to gather enough
lunchboxes for legendary outifts and weapons.
A Better Future, Underground
Upgrade 20 Rooms to Level 3
We should earn this trophy naturally by taking advantage of each room’s upgrade
potential. All rooms except for the Elevator can be upgraded to Level 3. Each upgrade becomes more
expensive but improves resource production and overall efficiency. If you don't care about wasting
caps you can upgrade every single room before merging them to speed up this trophy.
A Little Off the Top
Change the appearance of 10 Dwellers in the Barbershop
More Than Handy
Craft an Outfit, a Weapon, and a Theme
We are allowed to build the barbershop as soon as we have 50 dwellers in our
vault. Once it is build, assign a dweller to the room and select any new haircut. Repeat this
process for 9 more dwellers to get the trophy.
Decorator
Collect all Fragments of 4 Theme Recipes
Please refer to Interior Designer.
Scraptastic
Scrap 500 items
During quests we'll collect a lot of outfits and wepaons we don't need. Instead
of selling them, we need to scrap them. But don't scrap items with yellow names, those are legendary
ones. This trophy is very very tedious, therefore it's recommended to make a habit of scrapping
unnecessary items after every quest.
Overseer
Level up a Dweller from Level 1 to 50
- Only Dwellers who start at level 1 are eligible. Dwellers received from Lunchboxes at higher
levels do not count.
- Dwellers in S.P.E.C.I.A.L. Stat Training rooms do not earn experience while they remain
there.
- Dwellers who are actively crafting in crafting rooms earn nearly double the experience
compared to those in standard production rooms.
Home Sweet Home
Build 1 of every room type
There are 23 room types in total, not counting the elevator. The last room type
becomes available once
our Vault population reaches 100 Dwellers. Once we unlock it, build at least one of every type. The most
efficient way to increase our population is
through reproduction.
- Once we make progress in the game, we can build a Radio Studio to attract new Dwellers from
outside the Vault.
- The Overseer's Office allows us to start rescue quests, which often bring Dwellers with
higher stats into our Vault.
- Using the reproduction method alone is fast enough to reach the 100 Dweller
threshold.
Legend of the Wastes
Complete 100 Quests
Here are 40 more recommended quests, some are seasonal and related to
Thanksgiving, Christmas or Halloween. If you want to play the same exact quests, you can use the
time skip method to get them: "The Spirit of Taking", "To Grandmother's House We Go", "Santa's
Helpers", "The Mole Rat Man", "Christmas at the Raider Camp", "The Case of the Captured Canine",
"Game Show Gauntlet", "Cheer for the Ghouls", "Rescue Santa!", "Half Full, Half Empty", "The Case of
the Missing Mitt", "Water Into Brine", "Heat of the Knight", "Game Show Gauntlet", "Live Dead Drop",
"Science Cooperative!", "Take Me Out to the Ball Game", "Aqua Nuka-Cola", "Den of Thieves",
"Undercover Operations", "SOS!", "Dogs of War", "Canine Recovery", "Springing the Trap", "The Final
Hunt", "Vault-Tec Experiment Review", "Beat Reporting", "Matters to Settle", "Aqua-Schema", "Game
Show Gauntlet", "Parley Time", "Crime Scene Investigation", "Mall Madness", "Death Revealed?",
"Shotgun Wedding", "Vault 789", "Give Me Liberty and/or Death", "Science Cooperative!", "Vault 199"
Start, "Lunchbox Run".
Interior Designer
Craft every Theme
The game features a total of 8 themes:
- BoS diner
- BoS living quarters
- Institute diner
- Institute living quarters
- Minutemen diner
- Minutemen living quarters
- Railroad diner
- Railroad living quarters
Each theme is made up of 9 individual pieces, resulting in a total of 72 pieces across all themes.
We unlock these pieces by completing Quests. Additional pieces may
be found randomly during quests. Once we collect all 9 pieces for a given theme, we can craft it at
the Theme Workshop.
- Missing theme pieces may be purchased with Nuka Cola. This strategy works best after
completing 100 quests once only a
few pieces remain and we have adequate Nuka Cola to complete the set.
- Theoretically, possessing enough Nuka Cola allows us to buy all theme pieces directly,
removing the need to find them in quests.
Overachieve Much?
Complete 100 objectives
Objectives are small tasks assigned to us during gameplay. These tasks range from
leveling up a Dweller, assigning specific Dwellers to rooms, to completing specific combat actions. We
can only
have three active objectives at any time. By opening the quick menu and scrolling down to the
ribbon, we can view our current objectives. If an objective seems too difficult or time-consuming, we
can skip it by pressing

. Skipping is free
once per day, we can skip more by spending Nuka-Cola.
Fashion Statement
Collect 20 Legendary Outfits
Please refer to Armed and Dangerous.
Armed and Dangerous
Collect 20 Legendary Weapons
Legendary Weapons and Outfits can be obtained in several ways. We
can craft them in a Workshop, loot them from containers encountered during quests, or receive them as
rewards upon quest completion. However, the most efficient way is using time skips to jump 7 days at
once to get lunchboxes. But make sure to create a backup save before doing that, in case something goes
wrong. The 20 legendary weapons/outifts don't have to be unique.
Platinum Trophy
Collect all other 34 Trophies for this Trophy.