Directive 8020

Trophy Guide & Roadmap

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Chapter 1 - Little Star

Make sure to pick the Playstyle "Survivor". Use the Accessibility settings to your advantage and make backup saves in the cloud if necessary. This episode has 12 collectibles.

Personality Manifest
Unlocked a Character Destiny
Pops automatically during the first episode after the space walk.
Wake-Up Crew
Completed Episode 1
Story-related. Unmissable.

Chapter 2 - Best Laid Plans

This episode has 16 collectibles and we need to work on Humanitarian, Is This Decaf?, This Steak's Raw & Always Wear a Seatbelt.

Chapter 3 - The Sample

This episode has 8 collectibles.

Not Today, Boss
Cernan escaped Williams without being caught
Get through the first stealth section of the third episode without getting caught by Williams. The stealth approach is a safe bet, but you can alos try and outrun him.
Always Wear a Seatbelt
Stafford survived the crash
  • Take the landing computer offline in Episode 2.
  • Remain seated as Stafford during Episode 3.
Lost and Found
Found Carter's Utility Strap
Towards the end of the episode, we have to move a piece of fence away as Cooper and then squeeze through a gap. Turn left right after that gap to find the strap.

Chapter 4 - Dragnet

This episode has no collectibles.

Right to Bear Arms
Approved the use of the gun
  • Escape Simms as Carter in Episode 1.
  • Pick up Carter's Utility Strap in Episode 3.
  • Authorize the use of the weapon as Eisele in Episode 4.

Chapter 5 - Mr. Williams

This episode has 6 collectibles.

Is This Decaf?
Sedated Williams
  • Choose to Trust Anders in Episode 2.
  • Unlock the Playful Destiny with Cooper in Episode 5.
This Steak's Raw
Mitchell and Anders survived the experiment unharmed
  • Disable the landing computer in Episode 2.
  • Re-enable the fire control that Simms deactivates in Episode 2.
  • Choose to save Anders and open the door within two tries in Episode 5.
Password1
Anders hacked into Williams' computer
Pops automatically after unlocking Is This Decaf? and This Steak's Raw in the same playthrough.
Social Butterfly
Messaged every crew member
Messaging our crew members can affect different personality traits. Therefore it's recommended to use this feature only to a very limited extent. In Episode 2 as Eisele send a single message to Carter, Mitchell, Simms, Stafford & Young. In Episode 4 as Young, send a message to Anders, Cernan, Eisele & Williams. Doing so will allow youto unlock the trophy in Episode 5 for sending a message to Cooper as Cernan.

Chapter 6 - Hostile Takeover

This episode has 7 collectibles.

Suspect Acquitted
Williams was identified as human
  • Sedate Williams in Episode 5 to keep him alive.
  • Stand down in Episode 6 and don't shoot Williams in Episode 6.
Organic Waste Disposal
Burned the Duplicate in Waste Management
Survive the first section of Episode 5 without getting caught, which means don't fail any QTE and you're good. The trophy then unlocks in Episode 6 on the way to the scanner.
Human After All
All crew members passed safely through the scanner
Unlocks automatically on our path to Humanitarian.

Chapter 7 - Revelation

This episode has 4 collectibles.

Message in a Bottle
Young sent an SOS to the Andromeda
Pick "Hope" as Stafford to conclude Episode 6. Young will then send an SOS during Episode 7.
Stealth 100
Returned to Bridge Ops without losing any characters
With accesibility settings turned on, this shouldn't pose any problems. We can just rush through the sections as Young and Cernan and parry the aliens.
Cat's Out the Bag
Persuaded Williams to reveal the truth about the mission
Unlocks automatically if we keep Williams and Anders alive until the end of the seventh episode.

Chapter 8 - Come True

This episode has 8 collectibles.

Dear Mum...
Found all Simms' recordings
For the sake of clarity, all recordings are listed under No Stone Left Unturned.
Home Free
Charted a course for Earth without any intruders on board
Can be combined with Humanitarian. Even though we don't need to keep everyone alive for this one. It unlocks for having no duplicates aboard the SEV and at the beginning of Episode 8 Young must unlock her Hero Destiny and then wish "Our humanity is more important than our survival".
NDA Breaker
Exposed the truth about the clone program
Have Eisele unlock her Humanitarian Destiny by having a dominant Sympathetic trait. Unlocks while going for All Possible Futures if you don't unlock it during this playthrough.
Cycle Complete
Completed all 8 episodes
Just finish the game once.
Live with the Consequences
Completed the story on Survivor Playstyle
Survivor Playstyle deactivates Rewinds and the use of Turning Points which means, to revisit parts of the story we have to finish the game first.
Humanitarian
Saved the whole crew
  • Episode 2 - Choose to trust Anders.
  • Episode 5 - Sedate Williams (Is This Decaf?).
  • Episode 5 - Keep Mitchell and Anders (This Steak's Raw).
  • Episode 6 - Do not shoot Williams (Suspect Acquitted).
  • Episode 6 - Shoot Eisele at the scanner, not the newcomer.
  • Episode 7 - During the search for Anders, do not take the left path.
  • Episode 8 - As Eisele, order Williams to come with you.
  • Episode 8 - Help Stafford when he slips.
  • Episode 8 - Let Mitchell in.

Cleanup

In this final step we take care of the remaining trophies, unlock the 6 alternative destinies and pick up the four missing O Death Secrets.

Thumb on the Last Page
Used a Turning Point to change your path
After completing the story on Survivor Playstyle we can select any point of the story and rewind to it. Doing so for the first time pops this trophy.
We Have Reserves
Sent a second team down to redirect the fuel
Keep everyone or at least most characters alive until episode 8. Stafford and Eisele will then climb down to redirect the fuel. Let them both die by failing QTEs and then Cooper and Young will be the second team to go down there.
Paint The Walls
Killed the whole crew
They can all get killed in episode 8.
  • As Eisele, choose to leave Williams behind.
  • Get caught as Stafford and fail the QTE.
  • Get caught as Eisele and fail the QTE.
  • As Young turn around and run into the monster.
  • Fail QTEs as Cooper.
  • Abandon Mitchell instead of opening the door.
  • Fail QTEs as Cernan.
  • The monster will then take care of Anders.
This is Not a Place of Honor
Young sent a warning to the Andromeda
Pick "Warn" as Stafford to conclude Episode 6. Young will then send a warning during Episode 7.
O Death
Found all of the Curator's Secrets
Please refer to No Stone Left Unturned.
No Stone Left Unturned
Found all Secrets in the game
  1. Little Star (12)
    1. Cetus Mission - Count Down - First room.
    2. Sleep Crew - Stalemate - First room.
    3. Sleep Crew - Daddy in Space - Side room on the left.
    4. Sleep Crew - Balance - Side room on the left.
    5. The Simms Recordings - Green Tea - Side room on the right.
    6. Sleep Crew - Night Shift - Side room on the right.
    7. Cetus Mission - Pioneers - After picking up the Utility Strap, activate a monitor.
    8. Cetus Mission - Mission Summary - On the left wall from the monitor.
    9. Cassiopeia - Myths Retold - In the bathroom near the monitor. Rotate the book for it to register.
    10. Cetus Mission - Brave New World - Poster on the left wall in the medical area.
    11. Cetus Mission - The Goldilocks Planet - Near the medical reception we can hack a door through a window. Do so and enter the room to find the tablet.
    12. The Simms Recordings - Patches - Run up the stairs and interact with the screen instead of progressing through the door with Simms.

  2. Best Laid Plans (16)
    1. Cassiopeia - Perfect Replica - After gaining control interact with the monitor to our right.
    2. Cassiopeia - Print as Needed - After resuming control with Young after her talk to Eisele, the poster is directly to our left.
    3. Dark Future - In Denial - Run straight ahead from the previous collectible.
    4. The Simms Recordings - Red Alert - Before interacting with the console, take the stairs on the right and activate the screen.
    5. Sleep Crew - Carter - As soon as we control Eisele, activate the screen on the left wall.
    6. Conspiracy - Bad Press - On the left set of benches.
    7. Sleep Crew - Frosted - Take the stairs to the upper level and run to the room on the opposite side, open the window to hack the door and enter the room.
    8. Cetus Mission - No Object - Right next to the previous collectible.
    9. Dark Future - Wish You Were Here - Enter the Crew Complex and head up the stairs.
    10. Sleep Crew - Professional Chemistry - Enter the adjacent room and pick it up from the counter on the far wall.
    11. Flight Crew - Father’s Footsteps - Exit the room on the far end and head down the stairs, turn left.
    12. Flight Crew - Weak Spots - Further to the left on a bench.
    13. Flight Crew - Paving the Way - Run towards the mission objective. The book is on the floor in front of some crates.
    14. The Simms Recordings - Sweet Dreams - Enter the locker room and interact with the screen to the left.
    15. Science Crew - At any cost - Use the keypad and enter 13576 to get access to the lockers. This collectible is in the open the camera points at after entering the code.
    16. Flight Crew - Promises - In the lockers on the opposite side of the room.

  3. The Sample (8)
    1. The Simms Recordings - Slingshot - As Cernan after the vent section, the recording can be found in Tool Storage.
    2. Conspiracy - Words of Affirmation - As Cooper after meeting Eisele. As soon as you gain control, turn around.
    3. Sleep Crew - Simms - Open the window near the previous collectible, enter the room and walk to the left.
    4. Dark Future - Nutrimito - From the previous collectible move along the story ath and open the locker with the code 0402.
    5. Conspiracy - Game Changer - Soon after the previous one, when you enter the next room the tablet is to your left.
    6. Science Crew - Fit to fly - Open the locked door near the previous collectible and walk around the lockers.
    7. Science Crew - A Friend Indeed - Back in the large room there is a tablet in the far corner on a table.
    8. The Simms Recordings - Special Permission - After a brief cutscene with Anders, walk down the stairs, turn left and interact with the screen.

  4. Dragnet (0)

  5. Mr. Williams (6)
    1. Conspiracy - Charybdis - Playing as Cooper, before you follow Anders, exit through the left door and interact with the screnn on the right wall.
    2. Cetus Mission - Terraformation - After the first dialogue with Anders, turn around and activate the collectible.
    3. Cassiopeia - Orbital Oddities - As Cernan, walk up the stairs next to you to interact with the screen on top of the stairs. Flip through all slides and wait a bit.
    4. Cassiopeia - To Do List - Continue on from the previous collectible and enter the cockpit where you can find a tablet on the right side.
    5. The Simms Recordings - Hostile Fire - On the way to the elevator you come a panel that lets you redirect the power to the left to open a door. Behind it is the screen for this recording.
    6. Science - Love Lost - When you meet Eisele, don't follow her. Instead walk down the stairs and turn left to find the picture on one of the benches.

  6. Hostile Takover (7)
    1. The Simms Recordings - Field Agent - Open the locked door as Stafford with the tool and interact with the monitor inside the room.
    2. Science Crew - Cernan - Walk back out and enter the door to your left. Enter the vent and exit to the left. The collectible is on the opposite side of where you emerge.
    3. Conspiracy - Mcnamara’s Secret - Next door to the previous collectible.
    4. Cetus Mission - Making the Call - In the hangar we have to re-route power to move on. Re-route it to the left first to find the collectible in the now opened room, downstairs after jumping through a window.
    5. Cetus Mission - Meet the Tardigrades - After obtaining the battery, exit the hangar and enter Astroscience. It's on the left-hand wall.
    6. Conspiracy - Faster Than Fiction - Same room like the previous collectible. In the middle of the room on one of the desks.
    7. Flight Crew - Stafford - Just before entering Hydroponics, take a left turn to find another monitor.

  7. Revelation (4)
    1. Cassiopeia - Cracks Appear - During the search for Anders we climb up a ledge and then our teammates take the lower right path. Walk up the left path until you find a helmet.
    2. Conspiracy - McNamara's Confession - As Young, make it to the metal walkway and run all the way to the left side to take a small elevator to the upper level. The monitor is on the right wall.
    3. Flight Crew - Mitchell - Before finishing the section as Young by squeezing through the door, run past it to find this collectible.
    4. Conspiracy - Duplication Analysis - As Cernan turn around immediately and re-route the power upwards. That unlocks a room with a window through which we can unlock another door. The tablet can be found inside the now accessible room.

  8. Come True (7)
    1. Conspiracy - See Attachment - As soon as you gain control over Stafford turn around and pick up the tablet from the ground.
    2. The Simms Recordings - Rabbit Hole - Make your way down the stairs to get closer to alien Eisele, re-route the power at the bottom of the stairs to open the locker room. In there is a monitor we can interact with.
    3. Cetus Mission - Worth Fighting For - As Eisele we eventually have to run up some stairs. Immediately turn left on the upper level to find the tablet.
    4. Conspiracy - Keeping Tabs - As Stafford enter Colony Control to find it.
    5. Conspiracy - Williams 2.0 - In the same room where we have to purge the elevators.
    6. Conspiracy - Classified Orders - In the same room where we have to purge the elevators.
    7. The Simms Recordings - At Peace - After taking the elevators we have to get a battery and power up the vent near the start of this section. Get through the vent and solve the puzzle with the servers until you finally get the final recording as well as the first O Death Secret.

  9. O Death Secrets (5)
    1. Obol - Episode 8 - In front of the monitor of the final Simms Recording.
    2. The Man in the Bowler Hat - Episode 1 - Medical Checkpoint - Lift the lockdown, go through the door and find the tablet in the middle of the next room.
    3. Paranoia - Episode 3 - Search Checkpoint - Open the door with the battery as you normally would. In the large room is a new screen we can interact with.
    4. O_DTH - Episode 5 - Radio Silence Checkpoint - Turn around and make your way towards the cockpit, the monitor with the new collectible is in the hallway leading to it.
    5. Bloodlines - Episode 5 - Radio Silence Checkpoint - After taking the elevator, instead of following Eisele, go down the stairs, turn left, go all the wa until the stairs lead back up to find the final one on the bench ahead.
Total Party Kill
The standoff at the scanner turned into a death spiral
Assuming you followed the guide and kept everyone alive for a whole playthrough before you attempt this, you have to do the following things:
  • Episode 5 - Get caught in Waste Management as Eisele.
  • Episode 5 - Unlock Cooper's Medic Destiny, so Williams gets killed.
  • Episode 5 - When you have to choose between sending Eisele or Cernan to Hydroponics, send Eisele.
  • Episode 5 - Fail the QTEs in the Hydroponics fight with Eisele.
  • Episode 6 - Two Cernans will show up, order both of them to go through the scanner and fail all QTEs.
All Possible Futures
Unlocked all Character Destinies
We don't have to maximize any stats. There are certain points where a Destiny for each character unlocks. I recommend to keep both traits balanced so you don't have to replay too many dialogues.
  • Carter - Episode 1 - Heart-to-Heart Checkpoint - (Decisive / Cautious)
  • Cooper - Episode 5 - Suspicions Checkpoint - (Professional/Playful)
  • Stafford - Episode 6 - The Crown Falls Checkpoint - (Supportive/Resolute)
  • Young - Episode 8 - Why You Started Checkpoint - (Serious/Loyal)
  • Cernan - Episode 8 - Explanations Checkpoint - (Focused/Philosophical)
  • Eisele - Episode 8 - Final Checkpoint - (Rational/Sympathetic)
Mission Accomplished
Collected all trophies