Cocoon

Trophy Guide & Roadmap

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Step 1 - Defeat the Wasp

Off the Beaten Path
Released a Moon Ancestor
At the 14% checkpoint grab the ball to reach the higher platform and move all the way to the left to release the first Moon Ancestor.
Pathfinder
A gift to guide you
Story-related. After defeating the first boss after the 16% checkpoint, we can pick up the orange orb to unlock the trophy.

Phase 1: The boss drives crystal spikes into the ground that track our position. We should keep moving around the arena to avoid getting trapped. When she releases the small wasps that restrict movement, stomp immediately to shake them off. Continue evading the crystal strikes and wait for the balloon to resurface from underground. Retrieve it and launch another attack to deal damage.

Phase 2: The same crystal and wasp attacks return, but at a higher speed. We need to move more cautiously and plan our routes to prevent being cornered by the crystal formations. Once the balloon reappears, dig it up and attack again using the same strategy.

Phase 3: The boss retreats to the center and commands the smaller wasps to create a rotating obstacle field. There are two possible patterns:

  • Crystals move in a set pattern, allowing a quarter-turn rotation each time.
  • Crystals spin continuously like a windmill, requiring steady movement in one direction to stay aligned.

The balloon will appear on the opposite side of the arena. Move carefully through the obstacles to reach it, then grab the balloon and strike her one final time to end the fight.

Step 2 - Defeat the Starfish

Mariner's Branch
Released a Moon Ancestor
Slightly before reaching the 25% checkpoint, the invisible bridge splits into two directions, up and left. Take the left path to find the second Moon Ancestor.
Mesh Network
Released a Moon Ancestor
After walking through the large gate near the 27% checkpoint, we have to rotate a platform to continue the story path. But before doing so, rotate it 3 times and follow the invisible bridge to Moon Ancestor #3.
Fundamental Changes
A choice in the matter
Story-related. After defeating the second boss after the 30% checkpoint, we can pick up the green orb to unlock the trophy.

Phase 1: Four rock columns surround the arena, but only one will emit a red glow. We position ourselves behind the glowing column to lure the boss into attacking it. The goal is to ensure he strikes the rock rather than us. Once the attack lands, we can collect the floating ball. When levitating with the ball, the boss will launch eight unpredictable purple projectiles. Staying in one spot near the outside wall generally reduces the risk of being hit. After dodging, we hover above the boss and drop the ball to inflict damage.

Phase 2: The challenge increases to eight rock columns. Again, identify the glowing column and use it as bait for the boss’s attack. In this round, the boss introduces a move attempting to pull us into his mouth. We should run in the opposite direction to avoid being caught. We then face two volleys of erratic purple projectiles before gaining the opportunity to attack again.

Phase 3: The boss divides the field into four quarters. Only the sections where the walls become transparent allow passage. We wait behind solid barriers until the boss passes and reveals a way through, then move swiftly toward the glowing ball. The next projectile wave resembles a simplified bullet hell. To minimize risk, we stay near the area’s outer edge. Once in position, we repeat the attack pattern by dropping the ball onto the boss for the final blow.

Step 3 - Defeat the Ball of Triplets

End of the Line
Released a Moon Ancestor
Before reaching the 33% checkpoint we'll interact with a green column that transports us across multiple platforms. Instead of leaving it at the first bridge we need to keep using it twice more to find another Moon Ancestor.
Skin Deep
Released a Moon Ancestor
To reach the 46% checkpoint we need to enter the purple orb and place the other two orbs on a platform to activate it and fly to a lower level. Down there, follow the path to right with the orange orb until we can place it into an orb spider. With that we need to move all the way down in this area to release another Moon Ancestor.
Different Destinations
Released a Moon Ancestor
At the 52% mark of the game we must launch both orb spiders across the abyss so that they can create a bridge that we can cross. After crossing it, move all the way to the right side to find the next Moon Ancestor.
From There to Here
It's (almost) exactly the same
Story-related. After defeating the third boss after the 54% checkpoint, we can pick up the purple orb to unlock the trophy.

Phase 1: The boss uses two main attacks. One involves chasing us across the platforms. Since he moves faster, we should shift to the opposite side once he gets too close. His other attack involves lifting and destroying two of the platforms. When this happens, we simply move to a stable platform to stay safe. Silver plants will occasionally appear on the field — walking into or shifting onto one damages the boss. We need to hit him three times to advance to the next phase.

Phase 2: The platforms become covered in a thick, sticky substance that significantly slows movement. From this stage onward, the shift ability becomes essential for avoiding danger and repositioning effectively. To progress, we must damage the boss once by interacting with a silver plant.

Phase 3: The boss retains his previous attacks but now adds a protective shield. We can only deal damage once the shield temporarily drops. Timing our movement and shift usage is key to landing the final hit and finishing the fight.

Step 4 - Defeat the Spider

Conduit
Released a Moon Ancestor
From the 63% checkpoint we can find this Moon Ancestor on the path of the Orange Orb. At some point we launch ourselves into a deep pit, where we can move down through a pipe to find it.
This Has Potential
Aim and fire
Story-related. After defeating the fourth boss after the 71% checkpoint, we can pick up the white orb to unlock the trophy.

Phase 1: We enter the arena by launching ourselves across the gap. This encounter focuses entirely on flight mechanics, activated through the jump pads scattered around the area. To initiate the fight, we need to fly through the four levitating diamonds and then collide with the boss to trigger the first attack phase.

Phase 2: Numerous jump pads will appear around the arena. We must locate the one glowing yellow and position ourselves so the boss attacks it. When he strikes, his leg becomes stuck, creating a brief opening. We then fly directly into the trapped leg to break it off and deal damage. This sequence must be repeated three additional times to complete the battle. As the fight continues, the boss introduces new shockwaves that spread across the arena. They can be easily avoided by maintaining altitude and leveraging flying momentum. Our flight capacity is generous, so we can reposition freely without losing control.

Step 5 - Defeat the Guardian and finish the story

Cryptographer
Released a Moon Ancestor
On our way to the 81% checkpoint we have to use the white orb to activate different platforms within the green orb. After using the first two of these we need to exit the green orb and re-enter it with the white orb. With that in hand take the narrow path through the rocks above the launchpad to find a platform with 4 crystals. Shooting them in order makes the next Moon Ancestor appear. The order is: Up, Down, Left, Right.
The Space Between the Stars
Released a Moon Ancestor
At the 84% checkpoint we must enter the orange orb with the white orb. In there, shoot the crystal on the right side and follow the path until the next Moon Ancestor can be released. You'll need the green orb for the part of this path.
A Perspective on Things
Released a Moon Ancestor
From the 86% checkpoint, take both Orbs and insert them into the two slots to unlock the large gate. Once the gate opens, pick up the Silver Orb and place it on the movable platform to the left. Afterward, head down the nearby stairs. At the bottom, use the interactive platform designed to transfer the Silver Orb across the gap, then return toward the large gate and continue straight ahead until reaching an intersection. Follow the path and use the jump pad. After landing, proceed toward the Teleporter and activate it. Once you exit from inside the Orb, move up the slope to locate a small hidden path. Follow this route until you reach the Moon Ancestor.
Daybreak
From now unto the ages of ages
Story-related. After defeating the final boss after the 90% checkpoint, we'll unlock this trophy. All three fights consist of shooting challenges. If we don't hit any target for 10 seconds we'll have to redo the entire phase. The first two phases take place at 79% and 83%.
Loophole Maneuvers
Released a Moon Ancestor
Close to the end of the game, at the 97% mark we have to release one of those little yellow pathfinders again to continue. Shortly after that we'll have to solve a puzzle to get it past the trap to open up a path at the end of some stairs. This leads to a platform with a well-hidden tube. Drop the green orb in there and use the same launch pad you used to solve the puzzle to teleport near the final Moon Ancestor.
Cosmic Architect
The end is the beginning
Unlocks automatically after finishing the game.
All Done
Unlock all trophies